Construction Sites

From MHWiki
Revised for Season 17

The Construction Sites can be accessed via the town menu. Buildings are the main source for Defence and Water, but there are also many other effects. Resources and Action Points are required for construction and Blueprints must first be discovered for many buildings.

Buildings[edit]

ID Building BPs Effects AP Resources
28 Defensive Wall-1  30   25 2×8 ×4
2 Great Pit  -1  10   70 0None
1 Great Moat-1  60   60 1×20
4 Spiked pit-1  45   35 2×8 ×2
16 Old-school traps-1  35   25 2×1 ×2
147 Scavenger's Gallery3d4  Use at for   30 3×1 ×3 ×1
7 Wall Upgrade v2-1  20   40 3×5 ×5 ×2
11 Inner Wall2b1  70   60 2×35 ×5
10 Third Wall3c1  100   60 3×35 ×3 ×5
8 Überwall1d1  80   50 5×10 ×10 ×2 ×10 ×10
13 Evolutive Wall  3a1  55   65 3×5 ×15 ×2
14 Metal Patches1d1  35   15 2×5 ×3
9 Spiked Wall1d1  45   35 3×5 ×2 ×1
24 Slip 'n' Slide-1  60   35 5×10 ×10 ×1 ×2 ×2
3 Shredder Wall1d1  50   40 2×15 ×2
15 Zombie-shredder1d1  55   40 5×15 ×3 ×1 ×5 ×1
61 Screaming Saws2b1  55   45 6×10 ×5 ×1 ×2 ×2 ×1
17 Wooden Fencing-1  40   60 2×15 ×5
18 Small Fence1d1  60   50 4×10 ×8 ×2 ×1
6 Barbed Wire-1  20   10 2×1 ×2
5 Bait  -1  30   10 1×2
22 Plywood-1  15   30 2×2 ×2
12 Concrete Reinforcement2c1  80   40 3×10 ×5 ×5
19 Armour Plating-1  30   30 1×10
20 Armour Plating v2-1  30   30 1×10
21 Armour Plating v3-1  45   30 2×8 ×8
23 Extrawall1d1  50   25 2×15 ×15
142 Portal Lock  -1  5   4   from 23:40  15 1×2
140 Automatic Piston Lock1d1  30   4   auto- 23:30  45 5×10 ×2 ×1 ×2 ×1
139 Last-Minute Lock1d4   auto- 23:59  10 1×1
138 Reinforced Gates-1  25   35 1×3
141 Ventilation System1d1  20   4  Bypass closed   45 3×10 ×2 ×2
59 War Mill1d1  20   25 2×4 ×2
38 Saniflow Macerator1d1  50   55 4×4 ×10 ×2 ×2
94 Emergency Supplies-4  -  40 2×5 ×5
82 Wood Plating  -1  40   20 1×6
83 Guerilla Traps  -1  60   30 5×3 ×3 ×5 ×1 ×1
85 Rubbish Heap  -1  5   10 2×2 ×2
84 Mount Killaman-Jaro  1d1  60   40 1×2
81 Spikes  -1  30   15 1×5
86 Pits  -1  30   15 2×5 ×1
87 Bomb Factory  1d1  35   30 1×2
88 Abject Panic  1d1  70   25 4×5 ×5 ×2 ×1
89 Frat House  1d1  50   20 4×3 ×3 ×1 ×1
50 Pump  -2  15   4  More from   25 2×8 ×1
43 Water Catcher  1d2  2   10 1×2
36 Drilling Rig-2  50   55 2×7 ×2
136 No Holes Barred4b2  100   150 4×15 ×15 ×2 ×2
47 Divining Rocket2a2  60   80 6×1 ×1 ×1 ×1 ×5 ×5
35 Eden Project2b2  50   50 4×10 ×2 ×1 ×5
104 Mechanical Pump3d2  75   86 4×5 ×10 ×15 ×1
48 Divining Rods4c2  100   130 5×5 ×10 ×10 ×1 ×2
31 Water Purifier-2  1–3 per , 2 per   75 5×5 ×5 ×1 ×2 ×2
30 Water Filter3d2  4–9 per   50 5×10 ×2 ×1 ×1 ×1
27 Vaporiser-4  -  50 6×2 ×8 ×2 ×2 ×2 ×1
37 Boiling Fog1d1  60   40 5×10 ×5 ×10 ×1 ×1
26 Acid Spray  1d1  40   25 2×3 ×2
25 Gas Gun1d1  140   4  Increases chance  60 6×5 ×2 ×5 ×1 ×1 ×1
39 Sprinkler System3b1  185   4  Lowers survival  85 5×7 ×15 ×20 ×1 ×1
44 Mist Spray2a1  80   40 4×5 ×5 ×5 ×15
42 Water Turrets  3a1  70   50 3×10 ×25 ×6
99 Shooting Gallery1d1  60   30 7×2 ×2 ×20 ×1 ×1 ×1 ×2
41 Hydraulic Network-2  5   40 5×5 ×5 ×2 ×2 ×1
106 Faucet3c4  Fill at without   130 6×10 ×6 ×3 ×4 ×1 ×3
46 Decon Shower1d1  35   20 1×10
45 Sluice1d1  60   50 3×8 ×15 ×1
40 Shower1d4  Lower , chance in at   25 5×4 ×1 ×5 ×1 ×1
148 Nature area of the Survivalists3b2  Use at to find or   30 4×2 ×5 ×1 ×2
34 Vegetable Plot  -3  4–7 and 0–2 daily  60 3×10 ×1 ×10
32 Fertilizer3b3  Increases yield of , , ,   30 5×5 ×10 ×8 ×2 ×3
33 Grapeboom2a4  3–7 daily  40 4×5 ×10 ×5 ×1
149 Grenade Launcher  3a1  40   60 7×7 ×2 ×2 ×2 ×2 ×1 ×4
150 Vita-Mines  3b1  100   40 4×2 ×1 ×1 ×5
49 Apple Tree3c3  2–4 daily  30 4×10 ×2 ×3 ×1
151 Ravaged pumpkins2c3  1–2 daily  45 5×15 ×5 ×2 ×3 ×1
108 Scarecrows3c1  15   4  More   40 3×5 ×3 ×3
29 Mines  1d1  115   50 4×3 ×10 ×1 ×1
76 Workshop  -4  Convert   25 2×10 ×8
60 Factory-4  Converting in -1  40 3×5 ×5 ×1
63 Building Registry-4   entries  15 2×1 ×1
70 Defensive Adjustment  2c1  +10 %   60 4×5 ×10 ×2 ×1
110 People’s Court3c4  4 complaints to , or   12 5×10 ×10 ×1 ×1 ×2
152 Technicians Workbench3a4  Use to select yield in   60 7×5 ×10 ×1 ×2 ×1 ×1 ×1
125 Ministry of Slavery4a4   can help on   15 4×10 ×5 ×2 ×1
122 Altar1d4  Unbans all   24 3×3 ×2 ×1
52 Butcher-3  Slaughter at   40 2×9 ×4
69 Abbatoir1d1  45   35 4×8 ×2 ×1 ×1
51 Cremato-Cue2a3  BBQ in to 4×   40 2×6 ×1
160 Pigsty3a3  2–4 daily  35 5×8 ×4 ×1 ×3 ×3
68 Henhouse2b3  2–4 daily  25 5×5 ×5 ×2 ×2 ×1
71 Central Cafeteria1d3  +3 uses of   20 6×1 ×5 ×1 ×1 ×1 ×1
65 Small Café  1d3  2×   2×1 ×3
75 Central Laboratory1d4  +5 uses of   20 7×1 ×4 ×5 ×5 ×2 ×1 ×1
64 Gallows-4  1×   13 2×1 ×1
145 Chocolate Cross  -4  1×   13 2×1 ×1
109 Meat Locker-1  Like but ∞ and   40 4×2 ×8 ×1 ×1
103 Watchtower-1  10   4  Estimate   15 3×3 ×1 ×1
153 Observation platform  -4  Vote   30 3×5 ×1 ×1
77 Scanner1d4  Less estimate   20 5×5 ×2 ×1 ×1 ×2
78 Upgraded Map1d4  Exact numbers in   25 5×2 ×5 ×1 ×1 ×2
102 Scouts Lair3b4  Gives   25 7×1 ×1 ×3 ×2 ×1 ×2 ×1
79 Predictor1d4  Estimate next day   20 2×1 ×1
121 Lighthouse3d4  Increases survival  30 5×2 ×5 ×5 ×1 ×1
143 Battlements  -4   can become   25 4×6 ×2 ×2 ×1
101 Guard Tower3a1  Use at to get   35 4×1 ×1 ×10 ×2
161 Guardroom3d4  Increases survival  50 10×6 ×10 ×2 ×5 ×2 ×1 ×1 ×1 ×1 ×2
97 Miniature Armory-4   can use   40 5×10 ×8 ×2 ×1 ×2
98 Swedish Workshop3c4   +30 %   50 7×10 ×10 ×5 ×2 ×3 ×2 ×1
162 Manual grinder3a4   +20 %   50 6×3 ×10 ×10 ×5 ×2 ×2
163 Pet Shop3d4   +30 %   40 6×5 ×4 ×2 ×2 ×1 ×1
164 Filtering gutters3b4   +30 %   35 6×10 ×3 ×3 ×1 ×1 ×1
165 Tamer Experiment Center3c4  Lure with   40 4×4 ×10 ×1 ×1
96 Catapult1d4  Shoot into   40 4×2 ×1 ×1 ×1
95 Upgraded Catapult1d4  Shoot needs less   30 6×2 ×2 ×1 ×1 ×1 ×1
100 Small Trebuchet2a1  60   30 5×3 ×2 ×1 ×1 ×1
80 Searchtower  -4  Replenishes in   30 6×1 ×3 ×1 ×1 ×1 ×2
58 Cannon Mounds-1  30   60 4×8 ×1 ×1 ×1
54 Rock Cannon1d1  50   40 5×3 ×5 ×3 ×1 ×1
55 Railgun2c1  50   35 5×10 ×2 ×2 ×2 ×1
56 Plate Gun1d1  60   50 5×5 ×1 ×2 ×3 ×2
57 Brutal Cannon  1d1  50   25 2×1 ×1
146 Public lights  1d4  Better at night  25 7×1 ×1 ×2 ×2 ×8 ×1 ×4
137 Foundations-4  -  30 3×8 ×8 ×2
107 The Big Rebuild3c1  300   300 5×20 ×20 ×10 ×10 ×5
105 False Town3b1  400   400 5×20 ×20 ×20 ×20 ×15
154 Underground city3a1  400   500 5×3 ×5 ×10 ×20 ×20
127 Labyrinth3c1  150   4  Enter = 1   200 4×20 ×10 ×2 ×4
120 Garbage Dump  1d1   to   80 6×15 ×15 ×3 ×5 ×10 ×1
115 Organized Dump3b1   needs less   20 5×10 ×5 ×2 ×1 ×2
119 Dump Upgrade4b1  65 and +1   150 6×15 ×15 ×20 ×5 ×1 ×1
128 All or Nothing-1  50 and all to   200 3×10 ×15 ×1
111 Fortifications2a1  All +4   50 4×15 ×10 ×2 ×5
72 Community Involvement3d1  Doubles to   60 3×15 ×15 ×3
155 Urban plan2c4  Less for   20 6×1 ×1 ×5 ×3 ×5 ×4
53 Defensive Focus  -1  1.5× to   50 3×8 ×8 ×3
133 Cinema4c4  Anti-Terrorised  75 5×10 ×5 ×3 ×1 ×1
134 Air Strike  3a4  Kills all on X/Y axes  50 6×5 ×1 ×10 ×2 ×1 ×1
131 Firework Foray-1   100   4  Lowers   90 3×2 ×1 ×1
124 Bonfire  2d1  30   15 2×5 ×1
135 Hot Air Balloon4b4  Reveals everything in   80 6×5 ×5 ×1 ×2 ×1 ×2
129 Giant BRD4a4    300 2×30 ×2
130 Buzzard's Wonder Wheel4c4    300 4×5 ×5 ×3 ×20
123 Giant Sandcastle4a4    300 3×15 ×10 ×30
126 Reactor4a1   500   100 5×15 ×2 ×10 ×4 ×1
156 Sanctuary-4  Vote   20 3×2 ×3 ×1
157 Soul Purifying Source  -1  20 and to   30 5×1 ×1 ×2 ×1 ×1
144 Hammam2b1  20   4   closer to   20 2×2 ×2
158 Pool4a4  Increases survival  150 7×18 ×2 ×1 ×20 ×2 ×1 ×2
67 Small Cemetary2b1   give   42 2×1 ×10
66 Coffin Catapult3a1   gives the same as Small Cemetary  85 6×5 ×15 ×3 ×1 ×2 ×2
74 Infirmary3b4  Heal wounds and infections  40 4×6 ×1 ×5 ×5
62 Architect’s Study-4  1 common blueprint daily  50 4×5 ×1 ×1 ×2
73 Builder’s Merchant  1d4  Better daily  45 10×10 ×5 ×8 ×2 ×1 ×1 ×1 ×2 ×1 ×1
90 Holy Raincloud    -1  200   40 4×5 ×9 ×5 ×4
91 XXL Voodoo Doll  -1  65   40 5×2 ×3 ×2 ×2 ×2
92 Spirit Mirage  -1  80   30 4×6 ×6 ×2 ×2
93 Sword of Bokor  -1  100   60 4×8 ×5 ×3 ×3
132 Crow Statue4b4    300 2×35 ×3
159 Blue Gold Thermal baths4c4    300 7×100 ×8 ×6 ×6 ×2 ×1 ×4

Notes[edit]

  • In Season 16:
    • Sanctuary branch added, Hamman branch deleted
    • 6 new job buildings, 1 new wonder and some other new or renamed buildings
    • Few buildings deleted, more buildings upgradable instead
    • Many buildings changed parent building
    • Many buildings changed effect
    • Almost all buildings changed resource cost
  • In Season 17:
    • Small changes on the resources needed to build and the bp's needed to unlock construction

External links[edit]