Armoury
Weapons are used to kill Zombies in the World Beyond without using . There are different types of weapons with different properties. They can be found in the desert (or at least parts of them) and are stored in various categories in The Bank, most of them in the Armoury section.
Weapon types[edit]
- Melee weapons:
- They will Break with a specific probability.
- Most of them can be Repaired using a Kwik-Fix, a Repair Kit or by a Technician, a few of them leave behind a new item instead.
- They cannot be used while Exhausted (so you must have to use them), but they will not consume any on use.
- Waterguns:
- They can be reloaded with a Water Ration after using up all their shots.
- Reloading can be done for free by using the Faucet (Exception: The Jerrycan Gun (empty) needs a Full Jerrycan).
- Battery Weapons:
- Throwable weapons:
- Grenades will simply disappear after usage, the Mobile Phone leaves something behind.
- Throwable Furniture will eventually Break and can be Repaired.
- They cannot be used while Exhausted (so you must have to use them), but they will not consume any on use.
- Animals:
- They will simply disappear after usage.
- Animals in the Miscellaneous section are better off with the Butcher or used for Construction Sites.
Weapons[edit]
Weapon | Kills | Success Rate | Breaks/Depletes | Becomes | Average Kills | Type | Category |
---|---|---|---|---|---|---|---|
Adjustable Spanner | 1 | 33 % | 20 % | Broken... | 1.7 per | Melee | Armoury |
Aqua-Splash | 5 | 100 % | 100 % | Aqua-Splash (empty) | 5 per | Watergun | Armoury |
Battery Launcher 1-ITF | 1 | 90 % | 100 % | Battery Launcher 1-ITF (empty) Crushed Battery | 0.9 per | Battery | Armoury |
Battery Launcher Mk. II | 1 | 100 % | 100 % | Battery Launcher Mk. II (empty) (20.0 %) (80.0 %) | 5 per | Battery | Armoury |
Beer Fridge | 1 | 100 % | 40 % | Broken... | 2.5 per | Throwable | Furniture |
Box Cutter | 1 | 60 % | 70 % | Broken... | 0.9 per | Melee | Armoury |
Broken Human Bone | 1 | 100 % | 80 % | Broken... | 1.3 per | Melee | Armoury |
Burning Laser Pointer | 8 | 100 % | 100 % | Burning Laser Pointer (empty) | 8 per | Battery | Armoury |
Burnt out Torch | 1 | 10 % | 75 % | Broken... | 0.1 per | Melee | Armoury |
Can Opener | 1 | 50 % | 100 % | Broken... | 0.5 per | Melee | Armoury |
Carcinogenic Oven | 1 | 100 % | 40 % | Broken... | 2.5 per | Throwable | Furniture |
Chainsaw | 3 | 100 % | 30 % | Chainsaw (empty) | 10 per | Battery | Armoury |
Chicken | 1 | 100 % | 100 % | -- | 1 per | Animal | Miscellaneous |
Devastator | 2 | 100 % | 100 % | Devastator (empty) (50.0 %) (50.0 %) | 4 per | Battery | Armoury |
Ektorp-Gluten Chair | 1 | 50 % | 50 % | Broken... | 1 per | Throwable | Furniture |
Electric Whisk | 1 | 100 % | 40 % | Electric Whisk (no battery) | 2.5 per | Battery | Armoury |
Exploding Grapefruit | 5–9 | 100 % | 100 % | -- | 7 per | Throwable | Armoury |
Exploding Water Bomb | 6–10 | 100 % | 100 % | -- | 8 per | Throwable | Armoury |
Fat Cat | 1 | 100 % | 20 % | -- | 5 per | Animal | Furniture |
Furious Kitten | 9999 | 50 % | 100 % | (50.0 %) | 4999.5 per | Animal | Furniture |
Giant Rat | 1 | 100 % | 100 % | -- | 1 per | Animal | Miscellaneous |
Guard Dog | 1 | 100 % | 10 % | -- | 10 per | Animal | Defences |
Huge Snake | 1 | 100 % | 100 % | -- | 1 per | Animal | Miscellaneous |
Jerrycan Gun | 1 | 100 % | 15 % | Jerrycan Gun (empty) | 6.7 per | Watergun | Armoury |
Kalashni-Splash | 3 | 100 % | 100 % | Kalashni-Splash (empty) | 3 per | Watergun | Armoury |
Lawnmower | 2 | 100 % | 20 % | Broken... | 10 per | Melee | Armoury |
Machete | 2 | 100 % | 25 % | Broken... | 8 per | Melee | Armoury |
Mangy Dachshund | 1 | 100 % | 15 % | -- | 6.7 per | Animal | Defences |
Mobile Phone | 1–2 | 100 % | 100 % | (55.0 %) (20.0 %) (20.0 %) (5.0 %) | 1.5 per | Throwable | Armoury |
Old Washing Machine | 1 | 100 % | 40 % | Broken... | 2.5 per | Throwable | Furniture |
Pathetic Penknife | 1 | 15 % | 45 % | Broken... | 0.3 per | Melee | Armoury |
PC Base Unit | 1 | 100 % | 50 % | Broken... | 2 per | Throwable | Furniture |
Primitive Hurling Stick | 1 | 60 % | 15 % | Broken... | 4 per | Melee | Armoury |
Retro Overhead Projector | 1 | 100 % | 100 % | Convex Lens | 1 per | Melee | Armoury |
Rusty Chain | 1 | 50 % | 25 % | Broken... | 2 per | Melee | Armoury |
Screwdriver | 1 | 20 % | 40 % | Broken... | 0.5 per | Melee | Armoury |
Serrated Knife | 1 | 100 % | 33 % | Broken... | 3 per | Melee | Armoury |
Staff | 1 | 40 % | 60 % | Broken Staff | 0.7 per | Melee | Armoury |
Stinking Pig | 1 | 100 % | 100 % | -- | 1 per | Animal | Miscellaneous |
Swiss Army Knife | 1 | 15 % | 50 % | Broken... | 0.3 per | Melee | Armoury |
Taser | 1 | 30 % | 70 % | Taser (incomplete) | 0.4 per | Battery | Armoury |
Torch | 1 | 100 % | 100 % | Burnt out Torch | 1 per | Melee | Defences |
Unshaped Concrete Blocks | 1 | 100 % | 50 % | Broken... | 2 per | Throwable | Defences |
Water Bomb | 2–4 | 100 % | 100 % | -- | 3 per | Throwable | Armoury |
Water Pistol | 3 | 100 % | 100 % | Water Pistol (empty) | 3 per | Watergun | Armoury |
Note: Some of the weapons are intentionally not displayed with full name here (e.g. Huge Snake, because of the width of the table) or are merged to one weapon for all shots (e.g. Water Pistol, for comparison of average kills). Nevertheless clicking on the weapon will lead to the true ingame items.
Other Armoury Items[edit]
- Guard Weapons:
- Those weapons CANNOT be used to kill Zombies in the World Beyond.
- They can only be used by Watchmen to protect the Town against zombies hordes during The Attack.
- Plastic Bag - Not a weapon itself, but once filled makes a Water Bomb.
- Plastic Bag and Semtex - Not a weapon itself, but once filled makes an Exploding Water Bomb.
|