Camping

From MHWiki
Revised for Season 17

Camping is the risky, but potentially rewarding strategy of hiding in the World Beyond during The Attack. It is the only way to survive outside the Town at midnight and is mostly done on Ruins but also possible on normal Scavenging zones.

Basics[edit]

The Camping chance of survival for all Citizens is capped at 90 %, there is always a chance to die!

  • The attainable chance of survival can be increased to 99 % by unlocking and activating the Reclusive Skills at Master level ( R4).
  • Survivalists can attain 100 % chance of survival by default.
  • Each Camping night decreases the chance of survival permanently for the duration of the town.
    • In practical terms, this limits the number of camping nights to 8 (see: Camping Amount).

How to Camp[edit]

It is possible to camp on any zone in the World Beyond, however not at the Town Gates.

  • The main interface for Camping is Inspect the zone (above My Actions), there are two options to complete the hiding:
    • Hide here for the night!: the Citizen will be hidden. All actions which are usually available in the World Beyond are deactivated while hiding.
    • Look for a "tomb": same like Hide, but costs 1 and slightly increases the survival chance.
      • This can also be done without by a Tamer using the DIG command!
  • It is possible to leave a hiding spot and subsequently hide again.
  • When hidden, simply wait for The Attack at midnight.

Reasons for Camping[edit]

Main reasons for Camping are getting Blueprints and surviving after the Town is devastated.

Chance of Survival[edit]

The easiest way to calculate the final chance of survival is to use Gest'Hordes, choose the zone on the map and Calculate campsite.

The calculation for the chance of survival can be done manually, but that requires some time.

  • All values here are given in chance of survival percentages. They can be simply added up for the final chance of survival.
    • If the calculated final chance of survival is below 0 %, the Citizen will die.
    • If the calculated final chance of survival is higher than 100 %, that means 100 % chance of survival for Survivalists, 90 % for all others (99 % if R4 is activated).
  • The final chance of survival is calculated for the moment the Citizen hides. If the situation in the zone or the World Beyond changes after hiding, the chance of survival will not be affected anymore.
  • The final chance of survival is influenced by 12 factors:
  • The final survival chance is shown in text form (Inspect the zone):
    • 0–10 %: You reckon your chances of surviving here are hee haw... Might as well take some cyanide now.
    • 11–30 %: You reckon your chances of surviving here are really poor. Maybe you should play heads or tails?
    • 31–50 %: You reckon your chances of surviving here are poor. Difficult to say.
    • 51–65 %: You reckon your chances of surviving here are limited, but tempting. However, accidents happen...
    • 66–80 %: You reckon your chances of surviving here are largely satisfactory, as long as nothing unforeseen happens.
    • 81–90 %: You reckon your chances of surviving here are decent: you just have to hope for the best!
    • 91–99 %: You reckon your chances of surviving here are good, you should be able to spend the night here. (Only attainable by a Survivalist or with R4 activated)
    • 100 %: You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you. (Only attainable by a Survivalist)

Campsite Base Value[edit]

The Campsite Base Value depends on the type of zone. Zones with a Ruin naturally provide more hideouts than a normal desert Scavenging zone.

  • The base value for a zone without Ruin is -25 %, that means you need a 115 % boost by other factors to get to a 90 % chance of survival.
  • The most Ruins provide a base value of 10 %, but there are better ruins (e.g. Nuclear Bunker: 50 %) or even ruins worse than a normal zone ( Indian Burial Ground: -50 %).
  • Base values for all Ruins can be found in this list of ruins.
  • Inspect the zone shows the base value in text form, but upgrading the campsite changes the text, so it is to be seen as Base Value + Upgrades:
    • Lower than 0 %: Sleeping somewhere like this is basically a form of suicide, it's that simple. You'll see...
    • 0–4.9 %: There's a distinct shortage of shelter here. You feel a little bit exposed.
    • 5–9.9 %: This zone offers nothing more than minimal "natural" protection. You'll just need to make do with what comes to hand.
    • 10–19.9 %: After a quick look around, it looks like you could find a good hiding place here.
    • 20–29.9 %: For those looking to spend the night, there are a few hideouts in this zone...
    • 30–39.9 %: If required, there are some top-notch hideouts here...
    • 40 % and above: This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places.

Campsite Upgrades[edit]

It is possible to increase the chance of survival to a certain amount by using and Defensive Objects.

  • Improve the campsite (Inspect the zone) increases the chance of survival by 5 %. Each improvement cost 1 .
  • Install: Defensive Object (Use an object from my rucksack) increases the chance of survival by 9 %. Each installation cost 1 and consumes the .
    • Sheet of Plywood is not a , but its only purpose is to Install it as a campsite upgrade.
  • As soon as the upgrade value reaches 50 %, no more improving or installing is possible.
    • For upgrading without , simply Improve 10×, this will cost 10 and increases the chance of survival by 50 %.
    • To achieve the best possible upgrading, 10 and 2 are needed. 8× Improve and 1× : 8 × 5 % + 9 % = 49 %. Lastly, Install the other : 49 % + 9 % = 58 %.
      • If the second is not installed lastly, the 50 % threshold will be reached too early and no more upgrading is possible at 53%.
  • Each night after The Attack some upgrades get destroyed, the value will be 15 % lower, but will never fall below 0 %.
    • Without this can be compensated by simply using 3 to Improve 3× the following day and the value will be the same as the day before.
    • With at hand for perfect upgrading, the value from the day before has to be known (e.g. 58 % - 15 % = 43 %, so 1× Improve = 48 % and lastly 1 = 57 %, the best value for day 2).

Camping Spots[edit]

Each Ruin has a certain number of spots for campers.

Distance[edit]

The further away from the Town a Citizen tries to camp, the higher the survival chance.

Distance from the town 1 km 2 km 3 km 4 km 5–11 km 12 km 13 km 14 km 15 km 16 km and more
Chance of survival increase 5 % 30 % 55 % 70 % 80 % 85 % 87 % 90 % 95 % 100 %

Because all Ruins spawn at a certain range, it is possible to combine the Campsite Base Value and the Distance Value to a ruin-specific distance included base value range as can be found in this list of ruins.

Zombies[edit]

The more Zombies on the zone, the lower the chance of survival.

  • Each Zombies changes the chance of survival by -7 % (camouflaged Scout: -3 %).
  • So e.g. with 3 Zombies on the zone, 21 % (camouflaged Scout: 9 %) have to be substracted from the chance of survival.

Daytime[edit]

At night it is easier to hide, so when hiding between 19:00 and 7:00 server time, 10 % can be added to the chance of survival.

Lighthouse[edit]

When the Lighthouse is built, 25 % can be added to the chance of survival.

Devastation[edit]

When the Town is already Devastated, the chance of survival changes by -50 %.

Camping Amount[edit]

For each camping night, the chance of survival decreases permanently for the duration of the town.

  • Staying a night in the Town does not reset the penalty.
  • The Hero skill Pro Camper reduces the penalty.
    • The Reclusive skills at Beginner level ( R1) influence the first 6 camping nights.
    • Activating the Reclusive skills at Apprentice level ( R2) influences the first 8 camping nights.
    • So the penalty for the 9th night is the same for all Citizens and so high that no one can survive.
  • In Hardcore Towns mode the values slightly differ, but there is a general -60 % penalty.
Camping night 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Survival chance change 0 % -20 % -45 % -65 % -80 % -130 % -180 % -280 % -480 %
With Pro Camper R1 0 % -10 % -20 % -40 % -50 % -60 % -180 % -280 % -480 %
With Pro Camper R2 0 % -10 % -20 % -40 % -50 % -60 % -80 % -130 % -480 %
Survival chance change -60 % -80 % -90 % -100 % -110 % -160 % -210 % -310 % -510 %
with Pro Camper R1 -60 % -65 % -70 % -80 % -90 % -100 % -210 % -310 % -510 %
with Pro Camper R2 -60 % -65 % -70 % -80 % -90 % -100 % -110 % -160 % -510 %

Position[edit]

The more Citizens are already hidden in a zone, the lower the chance of survival for the next camper.

Position of camper 1st 2nd 3rd 4th 5th 6th and later
Survival chance change 0 % 0 % -10 % -30 % -50 % -70 %

Camping Items[edit]

Each of these items increases the chance of survival by 5 %:

"Tomb"[edit]

Using Look for a "tomb" instead of Hide here for the night! costs 1 , but increases the survival chance by 8 %.

Examples[edit]

First example[edit]

A Survivalist wants to camp for a Construction Blueprint (rare) on a Deserted Freight Yard at 10 km and camped one time before.

Second example[edit]

A Pro Camper (R1) Tamer wants to camp with 3 other Citizens on a Nuclear Bunker at 13 km after the town was destroyed and camped 3 times before.

Third example[edit]

A Guardian forgot food in town, no one helps and Heroic Return is unavailable. No left 6 km away from the Town.

Changes[edit]

External links[edit]