Camping
Revised for Season 17 |
Camping is the risky, but potentially rewarding strategy of hiding in the
World Beyond during
The Attack. It is the only way to survive outside the
Town at midnight and is mostly done on
Ruins but also possible on normal
Scavenging zones.
Basics[edit]
The Camping chance of survival for all
Citizens is capped at 90 %, there is always a chance to die!
- The attainable chance of survival can be increased to 99 % by unlocking and activating the
Reclusive Skills at Master level (
R4).
Survivalists can attain 100 % chance of survival by default.
- Each
Camping night decreases the chance of survival permanently for the duration of the town.
- In practical terms, this limits the number of camping nights to 8 (see: Camping Amount).
How to Camp[edit]
It is possible to camp on any zone in the World Beyond, however not at the
Town Gates.
- The main interface for
Camping is Inspect the zone (above My Actions), there are two options to complete the hiding:
- Hide here for the night!: the
Citizen will be hidden. All actions which are usually available in the
World Beyond are deactivated while hiding.
- Look for a "tomb": same like Hide, but costs 1
and slightly increases the survival chance.
- This can also be done without
by a
Tamer using the DIG command!
- This can also be done without
- Hide here for the night!: the
- It is possible to leave a hiding spot and subsequently hide again.
- When hidden, simply wait for
The Attack at midnight.
Reasons for Camping[edit]
Main reasons for Camping are getting
Blueprints and surviving after the
Town is
devastated.
- Blueprint
Camping:
- After surviving
The Attack on a
Ruin, a
Blueprint will be found on the ground.
- Multiple
Camping on one
Ruin is possible, but only one
Blueprint per ruin can be obtained.
Explorable Ruins, Buried buildings and normal
Scavenging zones do not drop
Blueprints.
- If a Buried building is uncovered after hiding, the
Blueprint will be obtained.
- If a Buried building is uncovered after hiding, the
Ruins located 9 km or closer to the
Town will give a
Construction Blueprint (uncommon).
Ruins at 10 km or further away from the
Town will give a
Construction Blueprint (rare).
- This is the only necessary
Camping because
Blueprints are needed for unlocking new
Construction Sites and should be done by
Survivalists, because they are the only ones who can reach 100 % chance of survival.
- After surviving
- Extended Expedition
Camping:
- By
Camping halfway, the furthest corners of the map are reachable.
- This is usually done in combination with Blueprint
Camping by a group of
Survivalists.
- For each exploration of a
Ruin at 18 km or further away from the
Town the player will get the Distinction
Expert Expeditions.
- By
- Zen
Camping:
- Eventually the
Town
Defence will not be high enough for the
Zombies
Attack, the survival chance by going
Camping will be better then.
- If the
Town is already
devastated,
Camping is the only way to survive.
- For each survived
Camping night with
devastated
Town the player will get the Distinction
Zen Camper.
- Eventually the
- Emergency
Camping:
- If the player made a mistake and the
Citizen cannot reach the town,
Camping is the only way to survive.
- If the
Town Gates are closed and the
Citizen cannot enter the
Town in any other way (e.g. by
Heroic Return),
Camping is the only way to survive.
- If the player made a mistake and the
- After surviving a night in the
World Beyond, the
Citizen will become a
Learned Camper for the duration of the following day. This
Status increases to chance to find items while
Scavenging.
Chance of Survival[edit]
The easiest way to calculate the final chance of survival is to use Gest'Hordes, choose the zone on the map and Calculate campsite.
The calculation for the chance of survival can be done manually, but that requires some time.
- All values here are given in chance of survival percentages. They can be simply added up for the final chance of survival.
- If the calculated final chance of survival is below 0 %, the
Citizen will die.
- If the calculated final chance of survival is higher than 100 %, that means 100 % chance of survival for
Survivalists, 90 % for all others (99 % if
R4 is activated).
- If the calculated final chance of survival is below 0 %, the
- The final chance of survival is calculated for the moment the
Citizen hides. If the situation in the zone or the
World Beyond changes after hiding, the chance of survival will not be affected anymore.
- The final chance of survival is influenced by 12 factors:
- The final survival chance is shown in text form (Inspect the zone):
- 0–10 %: You reckon your chances of surviving here are hee haw... Might as well take some cyanide now.
- 11–30 %: You reckon your chances of surviving here are really poor. Maybe you should play heads or tails?
- 31–50 %: You reckon your chances of surviving here are poor. Difficult to say.
- 51–65 %: You reckon your chances of surviving here are limited, but tempting. However, accidents happen...
- 66–80 %: You reckon your chances of surviving here are largely satisfactory, as long as nothing unforeseen happens.
- 81–90 %: You reckon your chances of surviving here are decent: you just have to hope for the best!
- 91–99 %: You reckon your chances of surviving here are good, you should be able to spend the night here. (Only attainable by a
Survivalist or with
R4 activated)
- 100 %: You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you. (Only attainable by a
Survivalist)
Campsite Base Value[edit]
The Campsite Base Value depends on the type of zone. Zones with a Ruin naturally provide more hideouts than a normal desert
Scavenging zone.
- The base value for a zone without
Ruin is -25 %, that means you need a 115 % boost by other factors to get to a 90 % chance of survival.
- The most
Ruins provide a base value of 10 %, but there are better ruins (e.g.
Nuclear Bunker: 50 %) or even ruins worse than a normal zone (
Indian Burial Ground: -50 %).
- Base values for all
Ruins can be found in this list of ruins.
- Inspect the zone shows the base value in text form, but upgrading the campsite changes the text, so it is to be seen as Base Value + Upgrades:
- Lower than 0 %: Sleeping somewhere like this is basically a form of suicide, it's that simple. You'll see...
- 0–4.9 %: There's a distinct shortage of shelter here. You feel a little bit exposed.
- 5–9.9 %: This zone offers nothing more than minimal "natural" protection. You'll just need to make do with what comes to hand.
- 10–19.9 %: After a quick look around, it looks like you could find a good hiding place here.
- 20–29.9 %: For those looking to spend the night, there are a few hideouts in this zone...
- 30–39.9 %: If required, there are some top-notch hideouts here...
- 40 % and above: This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places.
Campsite Upgrades[edit]
It is possible to increase the chance of survival to a certain amount by using and
Defensive Objects.
- Improve the campsite (Inspect the zone) increases the chance of survival by 5 %. Each improvement cost 1
.
- Install:
Defensive Object (Use an object from my rucksack) increases the chance of survival by 9 %. Each installation cost 1
and consumes the
.
Sheet of Plywood is not a
, but its only purpose is to Install it as a campsite upgrade.
- As soon as the upgrade value reaches 50 %, no more improving or installing is possible.
- Each night after
The Attack some upgrades get destroyed, the value will be 15 % lower, but will never fall below 0 %.
- Without
this can be compensated by simply using 3
to Improve 3× the following day and the value will be the same as the day before.
- With
at hand for perfect upgrading, the value from the day before has to be known (e.g. 58 % - 15 % = 43 %, so 1× Improve = 48 % and lastly 1
= 57 %, the best value for day 2).
- Without
Camping Spots[edit]
Each Ruin has a certain number of spots for campers.
- Only the first
Citizens up to the amount of spots benefit from the
Ruin's Campsite Base Value.
- As soon as the spots are filled with campers, the Campsite Base Value changes to the -25 % of a normal zone without
Ruin.
- In that case it would be even better to camp on a neighboring normal zone, because on the zone with the
Ruin the
Citizen would suffer an additional position penalty.
- In that case it would be even better to camp on a neighboring normal zone, because on the zone with the
- The number of spots for all
Ruins can be found in this list of ruins.
Distance[edit]
The further away from the Town a
Citizen tries to camp, the higher the survival chance.
Distance from the town | 1 km | 2 km | 3 km | 4 km | 5–11 km | 12 km | 13 km | 14 km | 15 km | 16 km and more |
Chance of survival increase | 5 % | 30 % | 55 % | 70 % | 80 % | 85 % | 87 % | 90 % | 95 % | 100 % |
Because all Ruins spawn at a certain range, it is possible to combine the Campsite Base Value and the Distance Value to a ruin-specific distance included base value range as can be found in this list of ruins.
Zombies[edit]
The more Zombies on the zone, the lower the chance of survival.
- Each
Zombies changes the chance of survival by -7 % (camouflaged
Scout: -3 %).
- So e.g. with 3 Zombies on the zone, 21 % (camouflaged
Scout: 9 %) have to be substracted from the chance of survival.
Daytime[edit]
At night it is easier to hide, so when hiding between 19:00 and 7:00 server time, 10 % can be added to the chance of survival.
Lighthouse[edit]
When the Lighthouse is built, 25 % can be added to the chance of survival.
Devastation[edit]
When the Town is already
Devastated, the chance of survival changes by -50 %.
Camping Amount[edit]
For each camping night, the chance of survival decreases permanently for the duration of the town.
- Staying a night in the
Town does not reset the penalty.
- The
Hero skill
Pro Camper reduces the penalty.
- The
Reclusive skills at Beginner level (
R1) influence the first 6 camping nights.
- Activating the
Reclusive skills at Apprentice level (
R2) influences the first 8 camping nights.
- So the penalty for the 9th night is the same for all
Citizens and so high that no one can survive.
- The
- In
Hardcore Towns mode the values slightly differ, but there is a general -60 % penalty.
Camping night | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
Survival chance change | 0 % | -20 % | -45 % | -65 % | -80 % | -130 % | -180 % | -280 % | -480 % |
With ![]() |
0 % | -10 % | -20 % | -40 % | -50 % | -60 % | -180 % | -280 % | -480 % |
With ![]() |
0 % | -10 % | -20 % | -40 % | -50 % | -60 % | -80 % | -130 % | -480 % |
![]() |
-60 % | -80 % | -90 % | -100 % | -110 % | -160 % | -210 % | -310 % | -510 % |
![]() ![]() |
-60 % | -65 % | -70 % | -80 % | -90 % | -100 % | -210 % | -310 % | -510 % |
![]() ![]() |
-60 % | -65 % | -70 % | -80 % | -90 % | -100 % | -110 % | -160 % | -510 % |
Position[edit]
The more Citizens are already hidden in a zone, the lower the chance of survival for the next camper.
Position of camper | 1st | 2nd | 3rd | 4th | 5th | 6th and later |
Survival chance change | 0 % | 0 % | -10 % | -30 % | -50 % | -70 % |
Camping Items[edit]
Each of these items increases the chance of survival by 5 %:
Festering Flesh
Groundsheet
- They only influence the chance of survival of the
Citizen who carries them in the
Rucksack.
- The effect can stack and is only limited by the amount of Rucksack slots.
"Tomb"[edit]
Using Look for a "tomb" instead of Hide here for the night! costs 1 , but increases the survival chance by 8 %.
Examples[edit]
First example[edit]
A Survivalist wants to camp for a
Construction Blueprint (rare) on a
Deserted Freight Yard at 10 km and camped one time before.
- Campsite Base Value: Deserted Freight Yard = 10 %
- Camping Spots: 4 spots, camping alone, not relevant
- Distance: 10 km = 80 %
- Zombies: All
Zombies were killed = 0 %
- Daytime: Hiding at night time = 10 %
- Lighthouse: No
Lighthouse = 0 %
- Devastation:
Town not
devastated = 0 %
- Camping Amount: one time before, no
Pro Camper = -20 %
- Position: 1st = 0 %
- Camping Items: no item = 0 %
- "Tomb": yes = 8 %
- Summarize: 10 + 80 + 10 - 20 + 8 = 88 %, so 12 % is missing for 100 %.
- Campsite Upgrades: 12 % is needed, so the
Survivalist could Improve the campsite 3× (= 15 %) to reach the final chance of survival of 100 %.
Second example[edit]
A Pro Camper (R1)
Tamer wants to camp with 3 other
Citizens on a
Nuclear Bunker at 13 km after the town was destroyed and camped 3 times before.
- Campsite Base Value: Nuclear Bunker = 50 %
- Camping Spots: 4 spots, 4 campers, not relevant
- Distance: 10 km = 87 %
- Zombies: All
Zombies were killed = 0 %
- Daytime: Hiding at night time = 10 %
- Lighthouse:
Lighthouse was built = 25 %
- Devastation:
Town
devastated = -50 %
- Camping Amount: 3 times before,
Pro Camper (R1) = -40 %
- Position: the 4 persons decided that the
Tamer will hide on 3rd position = -10 %
- Camping Items: one
Groundsheet in inventory = 5 %
- "Tomb": yes = 8 %
- Summarize: 50 + 87 + 10 + 25 - 50 - 40 - 10 + 5 + 8 = 85 %, so 5 % is missing for 90 %.
- Campsite Upgrades: 5 % is needed, so they could Improve the campsite 1× (= 5 %) to reach the max possible 90 % final chance of survival for the
Tamer.
Third example[edit]
A Guardian forgot food in town, no one helps and
Heroic Return is unavailable. No
left 6 km away from the
Town.
- Campsite Base Value: normal zone without
Ruin = -25 %
- Camping Spots: no
Ruin, not relevant
- Distance: 6 km = 80 %
- Zombies: 3
Zombies on the zone = -21 %
- Daytime: Hiding at night time = 10 %
- Lighthouse: No
Lighthouse = 0 %
- Devastation:
Town not
devastated = 0 %
- Camping Amount: first time = 0 %
- Position: 1st = 0 %
- Camping Items: no item = 0 %
- "Tomb": no, because no
= 0 %
- Summarize: -25 + 80 -21 + 10 = 44 %.
- Campsite Upgrades: not possible without
, 44 % is the final chance of survival.
Changes[edit]
- In Season 17:
- General penalty for
Hardcore Towns reduced from -70 % to -60 %.
- Introducing the
Reclusive skills changed the
Pro Camper effect and max. possible chance of survival for non-Survivalists.
- General penalty for
- In Season 16:
- Camping Spots were added.
- In Season 12:
Camping now possible again in Local towns.
- In Season 10:
Camping no longer possible in Local towns.
- In Season 3:
- Camping success rates are reduced when not camping in
Ruins removed, but successfully camping in a special zone automatically grants
Blueprints, only the first successful camping at a building will generate a blueprint.
- Camping success rates are reduced when not camping in
- In Season 2:
Camping was introduced.
External links[edit]
- Camping - Official MyHordes.eu Help Section