Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!
The Technician is specialized in the art of construction and has additional to help with Constructions and converting objects. He is also able to make 'normal' blank keys (;;) in the Explorable Ruins.
Technicians have 6 (Construction Points) in addition to their (Action Points). These can be used at the Construction Sites, the Workshop, the Home as well as the World Beyond. Whenever a technician spends at the Construction Sites or Workshop, will be used first if still available.
cannot be restored by normal means, they only replenish after each day's attack.
At least 1 is required to use . In other words, the Technician cannot be Exhausted if he wants to use his .
The Technician is also able to produce 'normal' blank keys from locked doors while exploring the Explorable Ruins.
These blanks can be converted in the Workshop to get the corresponding key; for example a Magnetic Key can be obtained by converting a Magnetic Key Blank.
If the Technician is Shunned, he will get the bonus from the Ministry of Slavery if working on a construction site.
After discovering an Explorable Ruins, Technicians should wait for other citizens to make a map of the building and location of locked doors, then plan a route, enter and try to make a blank of all locked doors in one go.