Jobs

From MHWiki
Revised for Season 17

Choosing a good Jobs is of paramount importance: in fact, without a profession no Citizen can survive. What will you do? The community you are joining needs all kinds of people and the most important factor affecting how long you survive is the amount of teamwork going into the town...

According to your chosen profession, you will have different actions and gameplays available during this town.

Available professions[edit]

Profession Uniqueness
Resident Residents have less Skills available than other jobs and they have no special abilities at all. This occurs because they aren't considered Heroes.
Guardian Guardians have higher chance of survival on Watchmen duty. Their Riot Shield gives them 2 extra Control Points.
Scavenger When Scavenging, scavengers need less time to complete an autosearch and have higher chance to find an item each time a search on the zone is completed. When entering Explorable Ruins, they have more inicial .
Survivalist They have a book that has a good chance to successfully be a substitute of food or water. It can be used everyday. Survivalists are also the only ones that can possibly camp with 100% chances of survival.
Scout They have a scout sense that allows them to sense the amount of Zombies on adjacent zones. They also have a Camouflage Vest that allows them to travel unnoticed through zones infested with zombies.
Tamer By choosing this job you get a dog that is only controled by you and can do a lot of things ( Three-legged Labradoodle).
Technician With this job you get extra to help on constructions. This job is the only one that can make 'normal' blank keys (;;) in Explorable Ruins.
Shaman It's a job only available on Private Towns. They can convert souls on the workshop. (Note: This job is different from the role Shaman).

Notes[edit]

External links[edit]