[v · e] Ghoul  |
Now you can finally kiss your mother-in-law goodbye!. |
|
Category | Status |
Sub Category | Intoxication |
When on watch: | |
- Survival chance
| +5 % |
Goule |
Ghul |
Mutante |
Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans.
- Consuming
Traveller's Corpse has a 90% chance to transform the
Citizen into a
Ghoul.
- If not, then the citizen will very likely become
Infected instead.
- Consuming
Meaty Bone,
Human Flesh or
Fleshroom Puree also has a low chance to transform the citizen into a Ghoul.
- In
Hardcore
Towns, a random citizen becomes a Ghoul every 3 days, starting with day 3.
- If one of the random Ghouls dies without eating another citizen beforehand, there will be a punitive random Ghoul the next day.
Ghoulism[edit]
- It changes the watchman's chance of survival by +5 %.
Ghoul hunger[edit]
- All Ghouls experience 'hunger' that must be satisfied periodically.
- There is a voracity meter below the status bar informing of the approximate amount of time they have left before dying of hunger.
- The hunger meter fills up from left to right as a red bar.
- At the 40 % mark is a red line. When the hunger crosses this red line, the
Ghoul dies of hunger after
The Attack. At the 40 % mark itself, the ghoul will not die of hunger.
- Every day after
The Attack, the Ghoul's voracity will increase by 25 % of the entire meter. This gives 2 days before the ghoul dies of famish.
- A
Hero
Ghoul can use the
Cheat Death hero ability to survive an extra day at over 40 % hunger if the
University skills at Expert level (U3) are unlocked and activated.
Food table for ghouls,
stated are for a healthy person, doesn't matter if eaten in/outside of town.:
Food type
|
Hunger decrease
|
grants Fed
|
grants
|
Notes
|
Citizen
|
65 % |
NO |
7 |
Possible once per day and even if Fed.
|
Human Flesh
|
15 % |
YES |
6 |
Not possible if already Fed.
|
Meaty Bone
|
10 % |
YES |
6 |
Not possible if already Fed.
|
Traveller's Corpse
|
30 % |
YES |
6 |
Not possible if already Fed.
|
Corpse (at Homes before bodies are disposed)
|
10 % |
NO |
0 |
Possible once per day and even if Fed.
|
other Food
|
0 % |
YES |
6/7 |
As you gain Fed, but no voracity reduced, beware!
|
Removal[edit]
Changes[edit]
- In Season 6:
- Ghouls were added as a test.
- According to Epoq, "Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!"
- In Season 7:
- In Season 12:
Watchmen points provided by
Ghoul reduced from 20 to 0 while safety remains at 5.
External links[edit]