Zombies
Nobody's talking when the zombies come knocking...
Nobody knows why, or how, but something in civilization caused everyone to deteriorate and deform to the point of no return. You were one of the lucky ones, who escaped the infection and escaped to the vast desert. Now, with a handful of strangers, you have to fend of these zombies to save your life.
Zombies are your main enemies in
MyHordes. There are two different kinds of zombies which are Midnight zombies and Zombies in the world beyond. They work separately and it's important to know how to deal with each kind.
Midnight zombies[edit]
There are zombies that attack the town at the same Time every night. During
The Attack, you can do nothing but pray that you won't be eaten alive. There is no way to kill these zombies, but they will eventually kill you. It's all you can do to build up your town in the hopes of staving them off for a few extra days.
These zombies come pounding at the Town Gates every night, looking for fresh flesh. By building
Defence, the town is able to keep the attacking zombies at bay. This won’t work forever though. As the attack sizes increase, they won’t rest until every last citizen is dead.
Dead citizens[edit]
When your fellow Citizens
die, they will turn into zombies in the midnight attack. It can be devastating if you do not deal with them correctly.
Corpses in town[edit]
Citizens who die inside the town, no matter what the cause, leave behind nasty looking Corpses. It's important to remove their
Corpses before
The Attack or they’ll come back with a vengeance. There are several options to remove their
Corpses:
- "Drag it out of Town" - at the cost of two
. Apart from costing
, it has no other disadvantages. Gives the
Removals distinction.
- "Water the Corpse" - at the cost of one
Water Ration, destroying it completely. It is usually not recommended due to the scarcity of
Water Rations. Gives the
Sprinkler distinction.
- "Cook the Body" - at no cost if the town has built the
Cremato-Cue. This will provide you with 4 rations of
Human Flesh. Gives the
Extreme BBQ Chef distinction.
If their corpses are simply left behind, the consequences are particularly devastating. When these citizens come back to life as zombies, each of them will do either one of the following:
- Kill one random citizen. Home defense is completely ignored.
- Toss a stone in The Well and splash out about 20
Water Rations. Note: Water in the bank cannot be destroyed.
- Destroy a random object in the bank.
- Remove all
of an unfinished construction project.
After The Attack, they will "sleep" again. If they are still left behind tomorrow, they will cause damage again in the next attack.
Corpses outside[edit]
Citizens who die outside in the World Beyond, no matter what the cause, drop a
Meaty Bone in the zone they died in, as well as anything they were carrying in their rucksack. However, if citizens die at the
Town Gates outside, the objects they carry will go straight into the bank, but no entries will be recorded in the
Registers.
Also they will come back as zombies at The Attack for the rest of the town's life. Note that citizens who died inside the town and were dragged out of the town will not be added to the numbers.
However, weird as it may sound, they do NOT actually increase the size of the hordes, even though the entry in the Gazette seems to indicate otherwise. For example if the size of the hordes is 200, former residents is 10. The size of the hordes remains 200, not 210.
If the Town Gates are closed, the former citizens will always get blocked, no matter whether the town defence is enough to block the hordes. All points of town
Defence can still be used to block the hordes. The former citizens won't "consume" any point. Take the same example above, if the town defence is exactly 200, all of the hordes will be blocked, with all former residents being blocked.
If the Town Gates are left open (or destroyed in a devastated town), the former citizens will get through and they will toss a stone in
The Well and splash out about 20
Water Rations (Note: Water in the bank cannot be destroyed). This can be disastrous.
Also, if normal zombies get through, a random number of zombies will go to a random citizen's Home and attack them. It does not spread evenly. At that time only your
Home defence will help to block the zombies (1 point of home defense = 1 zombie turned away). If the defence for their house is less than the zombies attacking, they die. If it is the same or more as the zombies attacking, they survive but usually become
Terrorised.
Lazy zombies[edit]
Also known as lazy zeds. Not all Zombies make it into
Town Gates will attack
Citizens all the time. They can sometimes become lazy.
It is an advanced concept which expert players have to learn. If you play around with lazy zombies, you can survive even facing with tremendous number of the Hordes.
When we have an overflow, the number of zeds attacking the citizen inside depends on how many people stayed inside town. The rest of the overflow zeds become lazy zeds—they wander and don't attack anyone. So if you understand how attack zeds are calculated, then just subtract that from the overflow zeds to find out the lazy zeds.
Formulas[edit]
Number of active zombie = round((max($citizen_in_town, 10) / 3) x $current_day x ($max_house_level_currently_in_town + random(1, 1.5)) x (1.1 if guitar_played else 1.0))
Before day 10: Number of targeted citizen = 10
After day 10: Number of targeted citizen = min(10 + 2 * floor(max(0, $current_day - 10)/2),ceil(count($all_targets) * 1.0))
Distribution of zombies per person in town:
Each targeted person is assigned a random value between 0 and 1, and one random person receives an additional +0.3. Then, each value is divided by the sum of all random values to normalize them, yielding a percentage for each person. This percentage represents the proportion of active zz attacking each individual. However, there seems to be an issue in the code involving "diverted zombies" (resulting in fewer active zz), but the calculation of this variable appears to be in an unreadable part of the code.
Zombies in the world beyond[edit]
When you explore the World Beyond, it is very likely you will encounter
Zombies. These Zombies hang around motionless, scattered through different zones, and can trap incautious
Citizens who get too close. They make no attempt to attack however, unless a Citizen is trapped and attempts to flee, or when the
midnight Attack occurs. In the later case, Zombies will become particularly violent, and actively seek out Citizens to munch on.
They don't go away like midnight Zombies though. Instead they spawn and accumulate each night. If not killed, they will overrun the desert soon enough. Killing them has no effect on the number of midnight Zombies.
Beware if go outside when Terrorised. You are far too frightened to kill Zombies. Your actions will be vastly limited, and will get
Trapped by just 1 zombie.
Map[edit]
On the Map in the
World Beyond, different colors indicate a specific estimated amount of zombies.
Zones with zombies in them that have been previously explored are colored differently. This is what the colors mean:
- Dark green means no zed. Dont expect it to last.
- Light green is 1 or 2 zombies. Avoid if
Terrorised.
- Brown is 3 to 4 zombies. Risky to enter, as you may get stuck.
- Red is more than 5 zombies. Never enter unless traveling with a small group or having a great plan.
Trapped by zombies[edit]
Zombies in the World Beyond will not attack you until
The Attack. Instead they can cause you to become
Trapped, you cannot be moved out of the zone.
There are various ways of Fighting these zombies, some better than others, but if you don't kill them somehow then they will quickly start to close in.
Zombie spread[edit]
Each night after the midnight attack, zombies will spread based on the following rules:
- Empty zones
- Adjacent zones are empty too: No zombies will spawn.
- Adjacent zones are infected (have zombies): The zone may spawn 0-4 zombies. The number of zombies in the adjacent zones do not seem to matter. Rather it is the number of adjacent zones which are infected matters. The higher the number of adjacent infected zones, usually the higher the number of spawning is.
- Zombie zones: 1-2 zombies spawn.
- If fully surrounded, 1 zombie will spawn.
There is one exception to the above which is global respawn.
Global Respawn[edit]
Global Respawn is the situation where zombies will respawn across the entire map randomly if the total zombie population in the World Beyond drops below a certain threshold. The threshold is calculated with the following formula:
- Threshold = 2 x map_with x Day number
If the global respawn happens the zombies are randomly added to the map until the threshold of the next day is reached. Then, on top of it, the amount of zombies that were added on day one will be added to the map.
Zombie zoo[edit]
Zombie Zoo is an advanced tactic which ensures the citizens can go scavenging more safely by confining all zombies in a specific area. Also in late game when people can't hold the attack and want to go camping, planing is much easier.
The tactics involved are as follows. Don't kill zombies in the specific area targeting to be a zoo to keep them all in. Kill the rest who are located in other areas. Zombies only respawn and concentrate in the "zoo" in this way. Citizens can go out scavenging more safely and efficiently in zombie-free zones.
The specific area can't be too small, or you may risk over-killing which will lead to the trigger of global respawn. Your plan will then be ruined. The threshold keeps increasing each day, so the area may have to be adjusted accordingly.
Zombie despair[edit]
Zombie Despair is an advanced theory which says one zombie dies from despair for every 2 killed in the same zone each night.
External links[edit]
- Zombies - Official MyHordes.eu Help Section