Skills give certain bonuses for the
Citizen. It is not possible to activate them all at once, so choose wisely!
Basic skills[edit]
- The following skills are always available, even for non-hero citizens (
Residents):
SUPER skills[edit]
- By picking a
Hero profession (all
Jobs except
Resident) at the start of a
Town, the
Citizen gets access to the SUPER skills.
- The SUPER skills are divided into 5 groups (Strategist, University, Prepared, Enduring and Reclusive) of 4 levels each (Beginner, Apprentice, Expert, Master).
- Note: The levels are sometimes numbered consecutively and the groups are abbreviated (Example: E2 is equal to Enduring at Apprentice level).
- All 5 Beginner levels are already unlocked and activated for each town (thus are the lowest levels of
Heroic Actions which are part of them).
- All 5 Apprentice levels are also unlocked, however not automatically activated at the start of a town. Power points need to be used to temporarily activate these skills for the current town.
- All 5 Expert and Master levels are not unlocked. Experience points need to be used to permanently unlock these skills before they can be temporarily activated with Power points for the current town. Unlocked Expert and Master level skills can be sold again to get the Experience points back (for example to unlock other skills or to buy Power points).
Strategist[edit]
University[edit]
v · e University Skills |
---|
Beginner | • Rescue another citizen (distance: 1km) • Cheat Death (dehydration & infection) • Manipulator: Falsify registry entries (max. 1) |
---|
Apprentice | • Rescue another citizen (distance: 2km) • Cheat Death (additional protection against drug addiction) • Manipulator: Falsify registry entries (max. 2) |
---|
Expert | • Rescue another citizen (distance: 3km) • Cheat Death (additional protection against starvation as a ghoul) • Manipulator: Falsify registry entries (max. 3) • False Bottom: An additional space in your chest |
---|
Master | • Rescue: Rudimentary Heal for your neighbours • Cheat Death (additional protection against becoming terrorised, removes hungover and healed) • Manipulator: Delete registry entries (max. 1) |
---|
|
Prepared[edit]
v · e Prepared Skills |
---|
Beginner | • Healthy Body: 1 additional zone control point if you are "clean" • Clairvoyance: You learn how actively a certain citizen in your town is participating • Resourcefulness: Doggybag at the start of town |
---|
Apprentice | • Brick S**thouse: 1 additional zone control point in the World-Beyond • Omniscience: like Clairvoyance, except that you now get an overview of the activity of all town’s citizens • Resourcefulness: Shrewd Citizen's Stash at the start of town • Preventative Medicine: First aid kit at the start of town |
---|
Expert | • Healthy Body: 1 additional zone control point if you are not "thirsty" or "dehydrated" • Architect: Common blueprint at the start of the city • Resourcefulness: Lunch Box (instead of Doggybag) at the start of the city |
---|
Master | • Healthy Body: 1 additional zone control point if you are not "drunk" or "hungover" • Architect: Worn Leather Bag (instead of blueprint) at the start of the city • Resourcefulness: Cello case at the start of town |
---|
|
Enduring[edit]
Reclusive[edit]
Power points[edit]
- Power points temporarily activate unlocked SUPER Skills for the duration of the user's current
Town.
- All available Power points can be engaged at the start of a Town, however these points are not spent. Power points remain accessible for use in subsequent Town's (except for a bonus Skill point obtained via
Last Man Standing, or some other feature not a bug method).
- Players are not obligated to use their available Power points when entering a Town.
- One Power point is required to engage each Skill level above Beginner (EG: Beginner level is always activated - 1 Power point is required for Apprentice - 2 Power points are required to activate Enduring Expert).
- How many Power points a player starts a new Town with is baseline dependent on their
Souls points:
- 0–99 Soul points = 0 Power points
- 100–199 Soul points = 2 Power points
- 200 Soul points and above = 4 Power points
- Power points can be temporarily increased by;
- Purchasing +1 Power point for the cost of 200 Experience points. This type of Skill point has a lifespan of 100 days after purchase.
- Only 2 Power points can be held at the same time.
- Being the MOFO
Last Man Standing (access to +1 Power point, once only within 7 days of the award).
Experience points[edit]
- Experience points are needed for unlocking Expert and Master levels of the SUPER skills:
- Unlocking an Expert level costs 40 Experience points.
- Unlocking a Master level costs 80 Experience points (the Expert level of this group has to be unlocked first, so 120 Experience points overall).
- Experience points are gained through simply surviving in a town or getting certain achievements.
- Some Experience points can be gained multiple times, others only once per season.
From Survival![edit]
Achievement
|
Experience Points
|
Gainable
|
Survive as long as you can.
|
1 for each day
|
Multiple times
|
Survive at least 5 days in a Hardcore Towns town.
|
2
|
Multiple times
|
Survive at least 10 days in a Hardcore Towns town.
|
5
|
Multiple times
|
Survive at least 10 days as a Resident in a town.
|
2
|
Once per season
|
Survive at least 10 days as a Scavenger in a town.
|
2
|
Once per season
|
Survive at least 10 days as a Guardian in a town.
|
2
|
Once per season
|
Survive at least 10 days as a Scout in a town.
|
2
|
Once per season
|
Survive at least 10 days as a Tamer in a town.
|
2
|
Once per season
|
Survive at least 10 days as a Technician in a town.
|
2
|
Once per season
|
Survive at least 10 days as a Survivalist in a town.
|
2
|
Once per season
|
Survive at least 15 days in a town.
|
5
|
Multiple times
|
Survive at least 30 days in a town.
|
10
|
Once per season
|
From Distinctions![edit]
Achievement
|
Experience Points
|
Gainable
|
Last line of defence
|
2
|
Multiple times
|
Last Man Standing (survived 5–8 days)
|
7
|
Multiple times
|
Last Man Standing (survived 9–13 days)
|
14
|
Multiple times
|
Last Man Standing (survived at least 14 days)
|
21
|
Multiple times
|
Last Man Standing - Hardcore! (survived at least 5 days)
|
7
|
Multiple times
|
Wonder: Blue Gold Thermal baths ×1
|
2
|
Once per season
|
Wonder: Blue Gold Thermal baths ×3, ×5, ×8, ×10
|
1 each
|
Once per season
|
Wonder: Sandcastle ×1
|
2
|
Once per season
|
Wonder: Sandcastle ×3, ×5, ×8, ×10
|
1 each
|
Once per season
|
Wonder: Giant BRD ×1
|
2
|
Once per season
|
Wonder: Giant BRD ×3, ×5, ×8, ×10
|
1 each
|
Once per season
|
Wonder: Fearfulness Wheel ×1
|
2
|
Once per season
|
Wonder: Fearfulness Wheel ×3, ×5, ×8, ×10
|
1 each
|
Once per season
|
Wonder: Statue of the Crow ×1
|
2
|
Once per season
|
Wonder: Statue of the Crow ×3, ×5, ×8, ×10
|
1 each
|
Once per season
|
Masochism ×1
|
2
|
Once per season
|
Masochism ×3, ×5, ×8, ×10
|
1 each
|
Once per season
|
Extreme Projects ×15
|
2
|
Once per season
|
Extreme Projects ×30, ×45, ×60
|
1 each
|
Once per season
|
Battery Launcher Builder ×1
|
5
|
Once per season
|
Battery Launcher Builder ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Covert Concierge ×1
|
5
|
Once per season
|
Covert Concierge ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Expert Expeditions ×1
|
5
|
Once per season
|
Expert Expeditions ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Wonder Constructions ×1
|
5
|
Once per season
|
Wonder Constructions ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Luck ×1
|
5
|
Once per season
|
Luck ×2, ×3, ×5
|
2 each
|
Once per season
|
Atomic death ×1
|
7
|
Once per season
|
Atomic death ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Water Guns ×1
|
7
|
Once per season
|
Water Guns ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Zen Camper ×1
|
7
|
Once per season
|
Zen Camper ×3, ×5, ×8, ×10
|
2 each
|
Once per season
|
Chainsaws ×1
|
8
|
Once per season
|
Chainsaws ×2, ×3, ×5
|
2 each
|
Once per season
|
Drug Tests ×6
|
2
|
Once per season
|
Drug Tests ×12, ×18, ×24
|
1 each
|
Once per season
|
Emancipation of the Shunned ×6
|
2
|
Once per season
|
Emancipation of the Shunned ×12, ×18, ×24
|
1 each
|
Once per season
|
Distant Discoveries ×6
|
2
|
Once per season
|
Distant Discoveries ×12, ×18, ×24
|
1 each
|
Once per season
|
Soul Purificator ×6
|
2
|
Once per season
|
Soul Purificator ×12, ×18, ×24
|
1 each
|
Once per season
|
Watchman ×6
|
2
|
Once per season
|
Watchman ×12, ×18, ×24
|
1 each
|
Once per season
|
Ruin Explorations ×6
|
2
|
Once per season
|
Ruin Explorations ×12, ×18, ×24
|
1 each
|
Once per season
|
Repairs ×10
|
2
|
Once per season
|
Repairs ×20, ×30, ×50
|
1 each
|
Once per season
|
Pillages ×10
|
2
|
Once per season
|
Pillages ×20, ×30, ×50
|
1 each
|
Once per season
|
Daredevil Camper ×10
|
2
|
Once per season
|
Daredevil Camper ×20, ×30, ×50
|
1 each
|
Once per season
|
Excavations ×10
|
2
|
Once per season
|
Excavations ×20, ×30, ×50
|
1 each
|
Once per season
|
Thefts ×15
|
2
|
Once per season
|
Thefts ×30, ×45, ×60
|
1 each
|
Once per season
|
Removals ×15
|
2
|
Once per season
|
Removals ×30, ×45, ×60
|
1 each
|
Once per season
|
Sprinkler ×15
|
2
|
Once per season
|
Sprinkler ×30, ×45, ×60
|
1 each
|
Once per season
|
Body cremators ×15
|
2
|
Once per season
|
Body cremators ×30, ×45, ×60
|
1 each
|
Once per season
|
Resident ×50
|
4
|
Once per season
|
Resident ×100
|
7
|
Once per season
|
Tamer ×50
|
4
|
Once per season
|
Tamer ×100
|
7
|
Once per season
|
Scout ×50
|
4
|
Once per season
|
Scout ×100
|
7
|
Once per season
|
Survivalist ×50
|
4
|
Once per season
|
Survivalist ×100
|
7
|
Once per season
|
Scavenger ×50
|
4
|
Once per season
|
Scavenger ×100
|
7
|
Once per season
|
Guardian ×50
|
4
|
Once per season
|
Guardian ×100
|
7
|
Once per season
|
Technician ×50
|
4
|
Once per season
|
Technician ×100
|
7
|
Once per season
|
From other actions![edit]
Achievement
|
Experience Points
|
Gainable
|
Invite new players to MyHordes and take great care of them until they spend heroic experience on a new skill for the first time.
|
10 for each Sponsored player
|
Multiple times
|
Decimate the Citizens of your town as a Ghoul!
|
2 for each devoured citizen
|
Multiple times
|
Changes[edit]
- In Season 18:
- Skill points were renamed Power points.
- Reset was removed.
- Power points can be purchased by using Experience points instead.
- The price for unlocking a Master level increased from 75 to 80 Experience points.
from
Second wind partly changed to
.
External links[edit]